322 research outputs found

    Evolution of Symbolisation in Chimpanzees and Neural Nets

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    from Introduction: Animal communication systems and human languages can be characterised by the type of cognitive abilities that are required. If we consider the main semiotic distinction between communication using icons, signals, or symbols (Peirce, 1955; Harnad, 1990; Deacon, 1997) we can identify different cognitive loads for each type of reference. The use and understanding of icons require instinctive behaviour (e.g. emotions) or simple perceptual processes (e.g. visual similarities between an icon and its meaning). Communication systems that use signals are characterised by referential associations between objects and visual or auditory signals. They require the cognitive ability to learn stimulus associations, such as in conditional learning. Symbols have double associations. Initially, symbolic systems require the establishment of associations between signals and objects. Secondly, other types of relationships are learned between the signals themselves. The use of rule for the logical combination of symbols is an example of symbolic relationship. Symbolisation is the ability to acquire and handle symbols and symbolic relationships

    The adaptive advantage of symbolic theft over sensorimotor toil: Grounding language in perceptual categories

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    Using neural nets to simulate learning and the genetic algorithm to simulate evolution in a toy world of mushrooms and mushroom-foragers, we place two ways of acquiring categories into direct competition with one another: In (1) "sensorimotor toil,” new categories are acquired through real-time, feedback-corrected, trial and error experience in sorting them. In (2) "symbolic theft,” new categories are acquired by hearsay from propositions – boolean combinations of symbols describing them. In competition, symbolic theft always beats sensorimotor toil. We hypothesize that this is the basis of the adaptive advantage of language. Entry-level categories must still be learned by toil, however, to avoid an infinite regress (the “symbol grounding problem”). Changes in the internal representations of categories must take place during the course of learning by toil. These changes can be analyzed in terms of the compression of within-category similarities and the expansion of between-category differences. These allow regions of similarity space to be separated, bounded and named, and then the names can be combined and recombined to describe new categories, grounded recursively in the old ones. Such compression/expansion effects, called "categorical perception" (CP), have previously been reported with categories acquired by sensorimotor toil; we show that they can also arise from symbolic theft alone. The picture of natural language and its origins that emerges from this analysis is that of a powerful hybrid symbolic/sensorimotor capacity, infinitely superior to its purely sensorimotor precursors, but still grounded in and dependent on them. It can spare us from untold time and effort learning things the hard way, through direct experience, but it remain anchored in and translatable into the language of experience

    How nouns and verbs differentially affect the behavior of artificial organisms

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    This paper presents an Artificial Life and Neural Network (ALNN) model for the evolution of syntax. The simulation methodology provides a unifying approach for the study of the evolution of language and its interaction with other behavioral and neural factors. The model uses an object manipulation task to simulate the evolution of language based on a simple verb-noun rule. The analyses of results focus on the interaction between language and other non-linguistic abilities, and on the neural control of linguistic abilities. The model shows that the beneficial effects of language on non-linguistic behavior are explained by the emergence of distinct internal representation patterns for the processing of verbs and nouns

    Cell division and migration in a 'genotype' for neural networks

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    Much research has been dedicated recently to applying genetic algorithms to populations of neural networks. However, while in real organisms the inherited genotype maps in complex ways into the resulting phenotype, in most of this research the development process that creates the individual phenotype is ignored. In this paper we present a model of neural development which includes cell division and cell migration in addition to axonal growth and branching. This reflects, in a very simplified way, what happens in the ontogeny of real organisms. The development process of our artificial organisms shows successive phases of functional differentiation and specialization. In addition, we find that mutations that affect different phases of development have very different evolutionary consequences. A single change in the early stages of cell division/migration can have huge effects on the phenotype while changes in later stages have usually a less drammatic impact. Sometimes changes that affect the first developental stages may be retained producing sudden changes in evolutionary history

    Toward a self-organizing pre-symbolic neural model representing sensorimotor primitives

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    Copyright ©2014 Zhong, Cangelosi and Wermter.This is an open-access article distributed under the terms of the Creative Commons Attribution License (CCBY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these termsThe acquisition of symbolic and linguistic representations of sensorimotor behavior is a cognitive process performed by an agent when it is executing and/or observing own and others' actions. According to Piaget's theory of cognitive development, these representations develop during the sensorimotor stage and the pre-operational stage. We propose a model that relates the conceptualization of the higher-level information from visual stimuli to the development of ventral/dorsal visual streams. This model employs neural network architecture incorporating a predictive sensory module based on an RNNPB (Recurrent Neural Network with Parametric Biases) and a horizontal product model. We exemplify this model through a robot passively observing an object to learn its features and movements. During the learning process of observing sensorimotor primitives, i.e., observing a set of trajectories of arm movements and its oriented object features, the pre-symbolic representation is self-organized in the parametric units. These representational units act as bifurcation parameters, guiding the robot to recognize and predict various learned sensorimotor primitives. The pre-symbolic representation also accounts for the learning of sensorimotor primitives in a latent learning context.Peer reviewedFinal Published versio

    Toward Abstraction from Multi-modal Data: Empirical Studies on Multiple Time-scale Recurrent Models

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    The abstraction tasks are challenging for multi- modal sequences as they require a deeper semantic understanding and a novel text generation for the data. Although the recurrent neural networks (RNN) can be used to model the context of the time-sequences, in most cases the long-term dependencies of multi-modal data make the back-propagation through time training of RNN tend to vanish in the time domain. Recently, inspired from Multiple Time-scale Recurrent Neural Network (MTRNN), an extension of Gated Recurrent Unit (GRU), called Multiple Time-scale Gated Recurrent Unit (MTGRU), has been proposed to learn the long-term dependencies in natural language processing. Particularly it is also able to accomplish the abstraction task for paragraphs given that the time constants are well defined. In this paper, we compare the MTRNN and MTGRU in terms of its learning performances as well as their abstraction representation on higher level (with a slower neural activation). This was done by conducting two studies based on a smaller data- set (two-dimension time sequences from non-linear functions) and a relatively large data-set (43-dimension time sequences from iCub manipulation tasks with multi-modal data). We conclude that gated recurrent mechanisms may be necessary for learning long-term dependencies in large dimension multi-modal data-sets (e.g. learning of robot manipulation), even when natural language commands was not involved. But for smaller learning tasks with simple time-sequences, generic version of recurrent models, such as MTRNN, were sufficient to accomplish the abstraction task.Comment: Accepted by IJCNN 201

    A Hybrid Neural Network and Virtual Reality System for Spatial Language Processing

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    This paper describes a neural network model for the study of spatial language. It deals with both geometric and functional variables, which have been shown to play an important role in the comprehension of spatial prepositions. The network is integrated with a virtual reality interface for the direct manipulation of geometric and functional factors. The training uses experimental stimuli and data. Results show that the networks reach low training and generalization errors. Cluster analyses of hidden activation show that stimuli primarily group according to extra-geometrical variables

    Evolution of Prehension Ability in an Anthropomorphic Neurorobotic Arm

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    In this paper we show how a simulated anthropomorphic robotic arm controlled by an artificial neural network can develop effective reaching and grasping behaviour through a trial and error process in which the free parameters encode the control rules which regulate the fine-grained interaction between the robot and the environment and variations of the free parameters are retained or discarded on the basis of their effects at the level of the global behaviour exhibited by the robot situated in the environment. The obtained results demonstrate how the proposed methodology allows the robot to produce effective behaviours thanks to its ability to exploit the morphological properties of the robot’s body (i.e. its anthropomorphic shape, the elastic properties of its muscle-like actuators, and the compliance of its actuated joints) and the properties which arise from the physical interaction between the robot and the environment mediated by appropriate control rules

    A Deep Neural Network for Finger Counting and Numerosity Estimation

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    In this paper, we present neuro-robotics models with a deep artificial neural network capable of generating finger counting positions and number estimation. We first train the model in an unsupervised manner where each layer is treated as a Restricted Boltzmann Machine or an autoencoder. Such a model is further trained in a supervised way. This type of pretraining is tested on our baseline model and two methods of pre-training are compared. The network is extended to produce finger counting positions. The performance in number estimation of such an extended model is evaluated. We test the hypothesis if the subitizing process can be obtained by one single model used also for estimation of higher numerosities. The results confirm the importance of unsupervised training in our enumeration task and show some similarities to human behaviour in the case of subitizing
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